ActionScript for Flash MX Pocket Reference: Quick Reference by Colin Moock

By Colin Moock

Flash MX builders who desire rapid on-the activity reminders concerning the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be the best resolution. This concise and easy-to-use reference is the transportable significant other to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive consultant by way of Colin Moock. thoroughly up to date, together with tools and houses extra within the most modern Flash participant, it's the essential fast reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference presents a whole precis of ActionScript, Flash MX's object-oriented programming language, overlaying the center gadgets' and sessions' equipment and homes. additionally coated are ActionScript's international houses, worldwide capabilities, operators, statements, keyword phrases, and directives. This compact e-book additionally comprises a very good precis of ActionScript syntax and most sensible practices, masking datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming briefly order. For programmers coming from different languages, it bargains a brief orientation to the commonest Flash parts and operations together with motion picture Clips, loading and drawing pictures, textual content manipulation, facts transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders far and wide. by way of supplying a wealth of significant information in a concise, well-organized structure, those convenient books bring simply what you want to entire the duty to hand. while you could have reached a sticking aspect and want to get to the reply speedy, the hot ActionScript for Flash MX Pocket Reference is the publication you will want nearby.

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Extra resources for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))

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Button with on( ) handler The movie clip on whose timeline the button resides. Object-Oriented ActionScript ActionScript does not enforce object orientation. Indeed, many projects can be created with a well thought out set of variables and procedural-style functions. However, ActionScript does offer object-oriented programming facilities. In fact, most of ActionScript’s built-in capabilities are exposed through classes and objects (listed in the reference section of this book). constructor code goes here...

The loop executes repeatedly until condition becomes false. The for Statement A for loop is essentially synonymous with a while loop, but it is written with more compact syntax: for (initialization; condition; update) { substatements } Before the first iteration of a for loop, the initialization statement runs, typically creating an iterator variable, such as i, or count. Then, if condition is true, substatements are executed. Finally, the update statement is executed. If, after update completes, condition is still true, substatements are executed again (and the process repeats until condition becomes false).

2. On the main movie Stage, draw a rectangle. 3. Select Insert ➝ Convert to Symbol. Event Handling | 41 4. In the Convert to Symbol dialog box, name the new symbol rectangle, and select Movie Clip as the Behavior. 5. Click OK to finish creating the rectangle movie clip. 6. _visible = true; } 7. Select Control ➝ Test Movie. Click the movie to make sure it has keyboard focus, then press and hold any key. Each time you depress a key, the rectangle movie clip disappears. Each time you release the depressed key, rectangle reappears.

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